stoic works
this project was a bit different than others, in that my main focus was on all the Character Art as the Lead Character Artist...and not just what i could pump out, myself.
however, i was able to do some models and the following is a mix of those.
*in the near future i'll be adding images that explain what my other duties were, and how i went about doing them...so stay posted!
*image by Jeff Murchie and Arnie Jorgensen
this was the first model i made at Stoic.
it was intended to be the slimmest version of gear we could make, to test how our new modular gear system worked. however, it was later determined a mystech golem (read: robot) wouldn't fit into the lore well for Ace gear...so he became an opponent in the training area of the tower fore the soldiers
and this was the last model i got to make for Towereborne.
a collab with our Lead Concept Artist Jeff Murchie, of a re-use gear, that i largely came up with and he helped me refine.
*i plan on posting a breakdown, at a later date to better explain the process.
these were the first 3-tier enemy models that i got to make. they were made on our Beastman skeleton and are RacoonFox Archers, based on a concept by Ron Tsfany (from left to right, Scrub/Average/Elite)
the first background NPC for the tower we wanted were "flower girls" (note the flower in her hair).
fun tidbit: that hair is also my favorite from facewright, our character creation system for the head and skin of Aces.
and this was the second background NPC i made. i made sure it fit our modular Ace gear system so we could have both masculine/feminine and pristine/injured versions
*in the future, i'll have an image that explains this better.
this was the first new warclub, for Towerborne, that made it into the final game
before i got to Stoic they had a version of warclubs, but we forced a refactor and added additional functionality (added a new skeleton that allowed the head to spin, the arms in the middle to flap, and the heat mechanic to drop...and the shaft is able to be bent, for animation)
fun tidbit: the version on the left was released first, but the one on the right was the original one
this is the sword and shield model i made from a concept by Jeff Murchie, for the collab Ace gear we did together above.
fun tidbit: i didn't track the polycount on this one, as a proof of our Simplygon pipeline...i just modeled things so they'd look good w/ our proprietary outline shader in Unreal and let Simplygon worry about the topo for the game...it's like magic! (once you've spent a considerable time setting it all up).
game assets from Towerborne, completed at Stoic Studio over the last 4+ years.
***Art Director – Pedro Toledo
***Concept Lead – Jeff Murchie
***rigging/animation/lighting, unless otherwise noted, NOT done by me. all trademarks property of their owners.