sculpt done to complete module01 of a ZBrush master class. further refined my control of the standard/clay/clay buildup/trim dynamic/trim adaptive/hPolish brush workflow (not really finding the need for the trim adaptive brush yet tho')<---boy, was i wrong!? 1yr later and i couldn't get along without it!
the goal was to fit a "super model" type into close-to-ideal-proportions. i picked emma stone. :P
in a career defining comeback (from the dead) role, john candy is ronald reagan in "trickle this down: an epic biopic".
top: first human head, since last year, i've had a chance to sculpt. the most recent review of anatomy seem to be paying off tho'. also started testing out ryan kingslien's standard/clay/clay buildup/trim dynamic/trim adaptive/hPolish brush workflow for sculpting. kinda digging it!
bottom: wanted to further explore a not-every-character-in-cg-needs-to-be-overly-caucasian concept, as well as adding some smaller "story" details, for a hero-female head.
latest iteration of a polygroup'd "base" dynamesh to generate female characters from.
latest iteration of a polygroup'd "base" dynamesh to generate male characters from.
body made from the previous "base" male dynamesh form.
bert 'n ernie: heads made from the previous "base" male dynamesh form.
playing w/ details in zbrush on a sketch head
hey, chris! it's a djinn!!! speed sculpt, zbrush/photoshop doodle
one of several different versions, of this guy.
the thing, after sean galloway (http://gotcheeks.blogspot.com/)
namor, as a boy
the blob, after sean galloway (http://gotcheeks.blogspot.com/)
beezle, the lil' redneck devil
c'mere, and let hulk gum ya'!
some boots, for a future character.
character design sketch, for a friend's novel.
i'd love to fly...so i could get the f' outta there!
jesse's runaway pickle!
taking poses, from models, and free-forming characters.
skull girl is dis-heartened.
ever finish something w/o knowing what you're actually doing?